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The Invasion Reforged — AI Test Bed (not the game yet)

The AI test bed of the Unity rebuild — watch the hierarchical state machine switch live.

Controls: WASD to move. Each enemy shows its current state above it.

About this one

What runs here is not a level: it is the scene the enemy AI is developed against. A player ship, melee and ranged enemies, and a label over each one naming the state it is in right now, so the hierarchy is visible instead of inferred — out of combat splitting into idle and patrol, combat into chase and attack. Movement comes from strategies held as ScriptableObjects, which is what lets an enemy change how it moves when its state changes without the mover knowing any of them. The roguelite the project is aiming at, with its artifacts and upgrades, is not in this build.